package de.g18.llmaa.gui.workspace.internalFrame.lizenzUebersicht.treeTable;
/*
 * %W% %E%
 *
 * Copyright 1997, 1998 Sun Microsystems, Inc. All Rights Reserved.
 * 
 * Redistribution and use in source and binary forms, with or
 * without modification, are permitted provided that the following
 * conditions are met:
 * 
 * - Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer. 
 *   
 * - Redistribution in binary form must reproduce the above
 *   copyright notice, this list of conditions and the following
 *   disclaimer in the documentation and/or other materials
 *   provided with the distribution. 
 *   
 * Neither the name of Sun Microsystems, Inc. or the names of
 * contributors may be used to endorse or promote products derived
 * from this software without specific prior written permission.  
 * 
 * This software is provided "AS IS," without a warranty of any
 * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
 * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
 * EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY
 * DAMAGES OR LIABILITIES SUFFERED BY LICENSEE AS A RESULT OF OR
 * RELATING TO USE, MODIFICATION OR DISTRIBUTION OF THIS SOFTWARE OR
 * ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE 
 * FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT,   
 * SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER  
 * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF 
 * THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS 
 * BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
 * 
 * You acknowledge that this software is not designed, licensed or
 * intended for use in the design, construction, operation or
 * maintenance of any nuclear facility.
 */

import java.awt.Component;
import java.awt.Dimension;
import java.awt.Graphics;
import java.util.Enumeration;

import javax.swing.JTable;
import javax.swing.JTree;
import javax.swing.table.TableCellEditor;
import javax.swing.table.TableCellRenderer;
import javax.swing.tree.DefaultTreeSelectionModel;
import javax.swing.tree.TreeModel;
import javax.swing.tree.TreeNode;
import javax.swing.tree.TreePath;

/**
 * This example shows how to create a simple JTreeTable component, 
 * by using a JTree as a renderer (and editor) for the cells in a 
 * particular column in the JTable.  
 *
 * @version %I% %G%
 *
 * @author Philip Milne
 * @author Scott Violet
 */

public class JTreeTable extends JTable {
    protected TreeTableCellRenderer tree;

    public JTreeTable(TreeTableModel treeTableModel) {
	super();
	
	

	// Create the tree. It will be used as a renderer and editor. 
	tree = new TreeTableCellRenderer(treeTableModel); 
	
	// Install a tableModel representing the visible rows in the tree. 
	super.setModel(new TreeTableModelAdapter(treeTableModel, tree));

	// Force the JTable and JTree to share their row selection models. 
	tree.setSelectionModel(new DefaultTreeSelectionModel() { 
	    // Extend the implementation of the constructor, as if: 
	 /* public this() */ {
		 
		setSelectionModel(listSelectionModel); 
	    } 
	}); 
	// Make the tree and table row heights the same. 
	tree.setRowHeight(getRowHeight());
	
	// Install the tree editor renderer and editor. 
	setDefaultRenderer(TreeTableModel.class, tree); 
	setDefaultEditor(TreeTableModel.class, new TreeTableCellEditor());  

	setShowGrid(false);
	setIntercellSpacing(new Dimension(0, 0)); 	
	
	setAutoResizeMode(AUTO_RESIZE_ALL_COLUMNS);
	getColumnModel().getColumn(0).setPreferredWidth(300);
	getColumnModel().getColumn(1).setPreferredWidth(100);
	getColumnModel().getColumn(2).setPreferredWidth(50);
	getColumnModel().getColumn(3).setPreferredWidth(50);
	
    }

    /* Workaround for BasicTableUI anomaly. Make sure the UI never tries to 
     * paint the editor. The UI currently uses different techniques to 
     * paint the renderers and editors and overriding setBounds() below 
     * is not the right thing to do for an editor. Returning -1 for the 
     * editing row in this case, ensures the editor is never painted. 
     */
    public int getEditingRow() {
        return (getColumnClass(editingColumn) == TreeTableModel.class) ? -1 : editingRow;  
    }

    // 
    // The renderer used to display the tree nodes, a JTree.  
    //

    public class TreeTableCellRenderer extends JTree implements TableCellRenderer {

	protected int visibleRow;
   
	public void expandAll( boolean expand) {


	    for (int i = 0; i < this.getRowCount(); i++) {
			if(expand)
			{
	    	expandRow(i);
	    	
			}else{
				collapseRow(i);
			
			}
			}
		
	}
	 
	
	public TreeTableCellRenderer(TreeModel model) { 
	    super(model); 
	}

	public void setBounds(int x, int y, int w, int h) {
	    super.setBounds(x, 0, w, JTreeTable.this.getHeight());
	}

	public void paint(Graphics g) {
	    g.translate(0, -visibleRow * getRowHeight());
	    super.paint(g);
	}

	public Component getTableCellRendererComponent(JTable table,
						       Object value,
						       boolean isSelected,
						       boolean hasFocus,
						       int row, int column) {
	    if(isSelected)
		setBackground(table.getSelectionBackground());
	    else
		setBackground(table.getBackground());
       
	    visibleRow = row;
	    return this;
	}
    }

    // 
    // The editor used to interact with tree nodes, a JTree.  
    //

    public class TreeTableCellEditor extends AbstractCellEditor implements TableCellEditor {
	public Component getTableCellEditorComponent(JTable table, Object value,
						     boolean isSelected, int r, int c) {
	    return tree;
	}
    }

	public void extractAll(boolean isOpen) {
		
		tree.expandAll(isOpen);
		
	}

}

